So, just heading in here and writing to let you guys know why things are slow, and some other things obviously.
So basically, it's so fucking hot right now, that I'm dying... I love the summer and the nice hot weather, but my room is 35C all day and night, and my computer isn't helping. So whenever I sit here and work on the game I end up sweating like a pig and getting all drowsy from the heat, hence the lack of updates. Sorry about this.
Something more, I want to thank you all for the work you did on the Wiki. A special thanks goes out to Kezhael who went crazy and did a ton of stuff as he went through his last playthrough! Thank you!
Remember, you can all help out by editing and adding to the wiki! Kezhael has done an admirable job, and so has the others who added to the game, but the more who go through it the more will be there in the end. 1 play through will normally only give you one way of playing, and a lot of the stuff in the game has several outcomes :)
Not trying to pressure anyone here lol, but I'm currently unable to do much more myself.
Now, about the next release. As mentioned above, the current speed is not really all that impressive. Sorry about that, but I will be adding as much as I can.
While I may not write every day, it does not necessarily mean that I do nothing that day, as I normally want a certain amount of content to show before posting!
So, that's pretty much it. I hope you guys are still looking forward to the updates and are still enjoying the game! Your support is what's keeping the game alive!
Crouler
Thursday, 31 July 2014
Saturday, 26 July 2014
Update log 26-07-14
I am sorry about the long wait that has occurred since the last log! I have made a few things here and there whenever I had the time, but it's not until now I actually had enough to post about. Sorry about that!
In any case, here is the current progress I'm making:
Content:
In any case, here is the current progress I'm making:
Content:
- Added bathing and naked sprites for the divine.
- Added bathing system for the divine.
- Added an interaction with Cial (Urd) in the bath of the castle.
- Added the basic choices for the party organizing system.
So, I'll be trying to add a few more random encounters and then adding a basic form of the party system, though likely just the feast/grand ball one for now.
That's it for today! I'll try to keep you guys up to date and spend more time on the game!
Crouler
Sunday, 20 July 2014
Update log 20-07-14
So, I had a few days where I did not know where to start.
There is a large backlog of things I must do in the current game, and that really sucks, as much of it, due to my inability to actually think back when I made some previous events, made some bad design choices meaning I have to put out the updates in a certain order for all the new content to work.
So, I decided on doing something which would cause little problems. That is to say, little problems with previous stuff, as I'm sure it'll be full of problems once it's released lol.
In any case, I decided to add stuff to the castle. As you all know the castle will have tons of stuff, and starting now will be pretty good.
I plan on adding a the random castle event system (Already made the actual system, just need to add more content) and I want to make the "hold a great dance/ball/wahtevz" function before releasing it.
Warning, long description of crap below. If you wish to see the log of what's been added so far, go to the end of this post.
The random system will work like this:
Whenever the player arrives at the castle things happen, and the castle will have various activities happen. Maybe something broke, maybe someone did something like, taking a bath, practicing, having a visitor etc. This will cause the character to be somewhere, where they normally wouldn't be. For example, if Gwyen chose to take a bath, she would no longer be in the throne room, but in the bath. Interacting with the npc will then give some different choices and outcomes, and after it is done the npc will go back to its duties.
I've been thinking real hard on this, as many would like to simply be able to find a specific npc in order to complete a quest or something like this, however, I took in to account that the divine rarely stays at home, and so the npc's will be doing their own stuff when they haven't seen the divine come home.
Hopefully this will add a bit of life to the castle, so everything isn't always "the same guard there, the same npc here, blablabla" but rather a bit dynamic with some random events spicing up the experience in the castle. I plan on adding A FUCKTON of these random events to hopefully make it pretty much impossible to exhaust the different things that may happen whenever the divine is gone.
And fear not, if you miss one it can happen again. I plan on making it so they happen in stages, so if they aren't activated I don't think I'll make them disappear.
The Host a party will work like this:
The divine will tell Gwyen that he wishes to host a party, and Gwyen will of course say OK. The divine will then be asked how much he wishes to invest in various areas, such as entertainment, food, drink etc. A lot of special entertainment will be very normal in this world, so be sure to ask Pellie in the church, once she has been activated in the next release, to tell you about the norms of these parties.
When the party is started it will last for several days. During this time the divine can only go a few places. I'm not sure where yet, but I expect to make it the bath, the visitor area's, and of course the grand hall. During this time the player can continue through time by asking for the next stage of the party to commence. Feast, Dance, sleep, etc. until the 3 days come to an end and the party finishes. During this time the player can speak with his guests and such, which can be good for several things.
The guests of the party will be high nobles, and they will be satisfied if the player spend a lot etc. The noble's who come will depend on several different factors as well as a good amount of randomness as everyone pretty much wants to be at the divines parties (obviously). Some nobles, or other people may only come once the divine knows them.
The divine can then socialize and start events with random guests.
Since the guests are random, I aim to make the parties somewhat dynamic, having new events happen every now and then, and by doing things with the "by chance" system, meaning that every now and then this noble or that noble participates, makes me able to make events based on the current guests and their previous encounters with the divines or other nobles and previous parties etc.
In any case, that's it for the plans, now for the stuff I've been doing...
Content:
There is a large backlog of things I must do in the current game, and that really sucks, as much of it, due to my inability to actually think back when I made some previous events, made some bad design choices meaning I have to put out the updates in a certain order for all the new content to work.
So, I decided on doing something which would cause little problems. That is to say, little problems with previous stuff, as I'm sure it'll be full of problems once it's released lol.
In any case, I decided to add stuff to the castle. As you all know the castle will have tons of stuff, and starting now will be pretty good.
I plan on adding a the random castle event system (Already made the actual system, just need to add more content) and I want to make the "hold a great dance/ball/wahtevz" function before releasing it.
Warning, long description of crap below. If you wish to see the log of what's been added so far, go to the end of this post.
The random system will work like this:
Whenever the player arrives at the castle things happen, and the castle will have various activities happen. Maybe something broke, maybe someone did something like, taking a bath, practicing, having a visitor etc. This will cause the character to be somewhere, where they normally wouldn't be. For example, if Gwyen chose to take a bath, she would no longer be in the throne room, but in the bath. Interacting with the npc will then give some different choices and outcomes, and after it is done the npc will go back to its duties.
I've been thinking real hard on this, as many would like to simply be able to find a specific npc in order to complete a quest or something like this, however, I took in to account that the divine rarely stays at home, and so the npc's will be doing their own stuff when they haven't seen the divine come home.
Hopefully this will add a bit of life to the castle, so everything isn't always "the same guard there, the same npc here, blablabla" but rather a bit dynamic with some random events spicing up the experience in the castle. I plan on adding A FUCKTON of these random events to hopefully make it pretty much impossible to exhaust the different things that may happen whenever the divine is gone.
And fear not, if you miss one it can happen again. I plan on making it so they happen in stages, so if they aren't activated I don't think I'll make them disappear.
The Host a party will work like this:
The divine will tell Gwyen that he wishes to host a party, and Gwyen will of course say OK. The divine will then be asked how much he wishes to invest in various areas, such as entertainment, food, drink etc. A lot of special entertainment will be very normal in this world, so be sure to ask Pellie in the church, once she has been activated in the next release, to tell you about the norms of these parties.
When the party is started it will last for several days. During this time the divine can only go a few places. I'm not sure where yet, but I expect to make it the bath, the visitor area's, and of course the grand hall. During this time the player can continue through time by asking for the next stage of the party to commence. Feast, Dance, sleep, etc. until the 3 days come to an end and the party finishes. During this time the player can speak with his guests and such, which can be good for several things.
The guests of the party will be high nobles, and they will be satisfied if the player spend a lot etc. The noble's who come will depend on several different factors as well as a good amount of randomness as everyone pretty much wants to be at the divines parties (obviously). Some nobles, or other people may only come once the divine knows them.
The divine can then socialize and start events with random guests.
Since the guests are random, I aim to make the parties somewhat dynamic, having new events happen every now and then, and by doing things with the "by chance" system, meaning that every now and then this noble or that noble participates, makes me able to make events based on the current guests and their previous encounters with the divines or other nobles and previous parties etc.
In any case, that's it for the plans, now for the stuff I've been doing...
Content:
- Added Pellie (The woman talking about all kinds of stuff such as traditions and laws in the temple in the capital) to the player castle. She has also been given some info on hosting parties and will be given more later on so the player can read on what is normally expected when dealing with nobility.
- Started adding the random event system to the castle. This will hopefully make the castle seem somewhat dynamic with people doing different things whenever the divine visits the castle, and parts of the castle being repaired every now and then, as well as setting up the important NPC's to be able to do other things than simply standing still all the time, instead taking baths, training outside and other things, which will also spawn events the player can take advantage of. Of course, naked ladies bathing is awesome, so look in the bath every time guys and girls!
- Did 5 random castle events
- 4 "Repair events"
- 1 Bathing event
Fixes:
- Fixed lag in Rei-Long Oak and hopefully all other maps by using an anti lag script. -Cheers!
That's it for now, hope I didn't bore you guys too much with the specifics of the upcoming content. Hopefully you guys are as excited as I am for the new systems, as they will (hopefully) bring more life and, of course, more content to the game! Hopefully I'm not being too ambitious, promising too much here xD
Crouler
Thursday, 17 July 2014
Update log 17-07-14 Bug fixing
So I've been looking around and found some unresolved bugs you guys mentioned and I've not gotten to fix them all. I'm not sure I mentioned the three first in the last update or if I did the fixes after.
Fixes:
Fixes:
- Fixed guard mentioning that Michelle is looking forward to seing the player when she's no longer there.
- Fixed clipping issue in theservant quarters
- Fixed summoned creatures not disappearing after fighting the bandits in Michelle's questline, in the slums.
- Fixed foodstuffs and wine not working properly.
- Fixed Fuar trader after starting to sell Orc meat.
- Fixed Shilash when selling herbs and not giving money.
- Fixed Shilash's "about yourself" speech.
That's pretty much it. My internet died for a few days, and I've been raging a lot xD But it's back up and things are good as far as I can tell. So this is why there has been no sound from me for a few days.
In any case, that is it for today. Thanks for checking in all the time, it really means a lot!
Crouler
Thursday, 10 July 2014
Patch 7.2.2a last fixes I think
So, it was a relatively bugless release so far. With that being said, I did manage to find quite a few with your help, though luckily only one was major, but thanks for the help!
In any case, a fix list
Fixes:
In any case, a fix list
Fixes:
- Fixed Michelle's questline statue receiving bug
- Fixed Michelle's not correctly triggering the statue if not reading her mind.
- Fixed a few typos (I know there's a lot in the game. While they aren't top priority, I want them gone)
- Fixed events during the raid in the slums - Michelle's questline.
- Fixed the guards outside the queens castle not walking correctly after receiving the castle.
- Fixed the queens assistant talking like the queen was gone even after the queen came back.
- Fixed Sophie's travel service thingy in Fuar if you hadn't upgraded the outside entrance yet.
- Fixed exit from the cabin's outsides when Azmao had left.
- Fixed some clipping issues in the divines office (private quarters, right side).
- Fixed cutscene in third upgrade of the private quarters not working correctly in Michelle's questline.
Most of these fixes were minor, but it should all in all work better now.
Also, an important part here; Are you guys experiencing major lag in Rei-Long Oak? Whenever I playtest there I experience some crazy framedrops, but is that just me or should I be looking for a fix, as in it is something affecting you guys too?
In any case, here's the new download links
In any case, that's it for this time! Hope you guys are enjoying the new content!
Crouler
Wednesday, 9 July 2014
Release AloneXP Ver. 7.2.2. out + Update log
So I made some stuff yesterday and today I decided to finally release the next release! But first, allow me to give you yesterdays and todays update log!
Content:
Content:
- Added new journal entries for the new stuff
- Added 2 new parts to the main quest.
- The new stuff adds a lot of lore as well.
so, that's yesterdays stuff, and now I will roughly describe what has been added in general.
New release contains:
- Numerous bug and clipping issues.
- Added new content to Michelle
- Added to the main quest
Here are the download links:
So anyway, this is it. I hope you will enjoy the new content that has been added.
If any bugs appear with the new content, remember to post them here on this post, the bug section or one of them forums!
Thanks for your patience with the last update, and let me know what you guys think!
As always, thanks for all the support! It's humbling to be working on this game with the fanbase being so supportive!
Crouler
Sunday, 6 July 2014
Update log 06-07-14
So, a LOT of work has been done today!
I'm nearing the point where I feel confident in releasing the current build.
I'm still pondering if I should add some new features to the castle first though, but we'll see.
In any case, here's today's work!
Content:
Today has been roughly 5 - 6 hours of work on the game, and a lot of new stuff has been added.
I did a lot of work on the swimming sprites, and I will in the future be able to add it to pretty much any sprite, so I will start actually using the big pools baths etc. In any case, thanks for staying tuned! Today was a lot of fun, but now I need to relax xD
Crouler
I'm nearing the point where I feel confident in releasing the current build.
I'm still pondering if I should add some new features to the castle first though, but we'll see.
In any case, here's today's work!
Content:
- Added swimming sprites. They will now be relatively easy to make in the future for new characters.
- Added topless Watresses in Carrie's mansion
- Added stuff to Carrie's mansion, including herself
- Added 4 new parts to the main quest
- Added new sprites
- Added new fighter
- Fixed an instance of summoned creatures not dissapearing after a match
Today has been roughly 5 - 6 hours of work on the game, and a lot of new stuff has been added.
I did a lot of work on the swimming sprites, and I will in the future be able to add it to pretty much any sprite, so I will start actually using the big pools baths etc. In any case, thanks for staying tuned! Today was a lot of fun, but now I need to relax xD
Crouler
Update log 05-07-14 _ 06-07-14
Right, before writing the actual content I'd like to say a little something.
While some of the content lists may seem small like "3 parts to XXXXX quest" there often is a reason;
While it is true that I sometimes do not actually do a lot, but other times it may be because the part is rather large, OR that the part has a lot of cutscenes and such.
About cutscenes, for every cutscene I make, it takes a long time to set everything up. Any cutscene you go through has likely been worked on for maybe a hundred times longer or more than you experience it.
I am not saying this because anyone has complained about it or anything, I just felt I wanted to say it since the content you will see today will seem as a small amount, but it is many hours of work in cutscenes and other work, such as making a new sprite (my first :P)
In any case, for the new stuff!
Content:
Fixes
While some of the content lists may seem small like "3 parts to XXXXX quest" there often is a reason;
While it is true that I sometimes do not actually do a lot, but other times it may be because the part is rather large, OR that the part has a lot of cutscenes and such.
About cutscenes, for every cutscene I make, it takes a long time to set everything up. Any cutscene you go through has likely been worked on for maybe a hundred times longer or more than you experience it.
I am not saying this because anyone has complained about it or anything, I just felt I wanted to say it since the content you will see today will seem as a small amount, but it is many hours of work in cutscenes and other work, such as making a new sprite (my first :P)
In any case, for the new stuff!
Content:
- Added journal entries for the new Michelle content.
- Added 4 new parts to Michelle's questline
- Created a new sprite (My first ever self made :P Blowjob sprite, even though it "sucks") - Badum Tch!
- Added Carries Mansion. (Empty so far, but will be made into a "party mansion" where Carrie can live her crazy life)
Fixes
- Drastically nerfed farm income. Still tweaking.
- Fixed a large amount of clipping errors for an upcomming villa
- Fixed an instance of your summon staying with you
Anyway, that's it for now! Hope you guys are enjoying the summer, or the winter if you live below the equator!
Crouler
Tuesday, 1 July 2014
Update log 01-07-14
I got around to doing some more stuff today. Here's what:
Content
Content
- Added 2 new parts to Michelle's questline
- Added a new section. Michelle is now "Friendable"
- This will mean that the divine officially declares her a close friend. Prestigious indeed. Nothing made here to build upon this yet.
That's it for today I'm afraid. Hopefully I'll be able to start doing some more regular updates here, as I'd like to start releasing new content for the castle and such. I will be adding a bit more to the current build before releasing it.
In any case, thanks for all the continued support! Make sure to go to the wiki and check it out and add to it. Tell me if there is anything wrong in there, it is just starting and things can change if needed.
Crouler
Subscribe to:
Posts (Atom)