Wednesday, 30 April 2014

IT IS HERE! (Edit: Hotfix 12 posted)(Crashes now fixed!)

If you have any problems with anything that should have already been fixed, please write it down below!
If I get no more problems after this 7.2.0b patch I will release the game as out of the bug testing phase. Please report any errors in this post!
Edit* Hotfix posted, new version is 7.2.0b!
Fixed:

  • Black screen not stopping after dinner fixed.
    • The priest at the second questpoint is bugged and may not appear in the animation, but it still works and won't break the game. Will be fixed later.
I went through everything and made sure to try as many combinations as possible. There should be no issues with the mayors quest from here on.


Edit* Hotfix posted, new version is 7.2.0a!
Fixed:
  • Fixed the bug where the Mayor wouldn't talk to the player after the dinner. (Fucking mayor, any more trouble out of you and I'm editing your story and making you die a horrible death...-.-)
    • To fix this problem, load a save from before the dinner and download the latest version of the game - As of this message that is "AloneXP 7.2.0a"
  • Fixed teleportation. If it doesn't work for you, just walk around through a few maps. I have placed an "un-unable to teleport" event in all major areas to prevent anything like this to happen again.


Edit* Hotfix posted, new version is 7.2.0!
Fixed:
  • Fixed the mayor bug once and for all. I went through everything and found all the fucking bugs... I completed the questline needed in several different ways and it can NOT BE FUCKED UP ANYMORE! DON'T! I'LL FUCKING CRY!
  • Added attack animations to darkshine mine creatures.
  • Fixed the actual dinner repeating at the mayors house.

Edit* Hotfix posted, new version is 7.1.9!
Fixed:
  • Hopefully fixed the mayors house bug. I changed the switch that activates it to a more reliable one.
  • Fixed so you can't purchase the maid upgrade several times. (All but the first were useless)
This has hopefully been the last game breakers! (The maid) Let me know if I'm wrong.




Edit* Hotfix posted, new version is 7.1.8!
Fixed:
  • Fixed the last pieces of crashes. This should have been the last ones, but if you find another, post below with where it happened.
  • Fixed issue where going to the church from the rectory upstairs would not work as intended.
  • Fixed the mayors house eternal loop... Again <.< (I went through all the events and found several that did this, I have now hopefully found all events I had copy pasted in error)

Edit* Hotfix posted, new version is 7.1.7!
Fixed:
  • Fixed Fast travel at the capital
  • Fixed Second loop at the mayor in Fuar's house.


Edit* Hotfix posted, new version is 7.1.6!
Fixed:
  • Crashes are now fixed! :D If you find any crash still happening, please report where it happened, as it was an issue I can easily fix as long as I know where it happens.
  • Fixed Closet in the top tier of the divines room.



Edit* Hotfix posted, new version is 7.1.5!
Fixed:
  • Fixed the caravan, where going anywhere would be hindered by the Fuar option.
  • Fixed error where upgrading the great hall would send you to the entrance rather that the next tier of the great hall.
  • Added a message when trying to go upstairs from the church saying, if you have not upgraded the rectory upstairs, "There is no way up" to prevent any confusion.
  • (NOTE) Tried another solution in trying to fix the error mentioned in 7.1.4
  • Fixed throne room. It no longer rains inside when it has rained in the garden.

Please, about the error message you guys are getting, if you still have it after this update, please write it in the comments!

Edit* Hotfix posted, new version is 7.1.4!
Fixed:
  • Museum Bookcases should be fixed
  • Court meetings have been fixed. (A previous fix messed it up again lol)
  • Fixed Clair in the Fuar inn going into an eternal loop when not impregnating her.
IMPORTANT: Some of you are getting this error. I might have fixed it, but there is also a chance it is still there. I have absolutely no idea what the hell it is, and I've researched it, but found no clue on what it could be in "Alone"... If it's fixed in this version, CHEERS! If not I'll cry myself to sleep...

A temporary fix is; Save before the map where it happens and try again. It seems to only happen "sometimes" making it even more weird... But hopefully this helps until I can pinpoint a fix, if not fixed already...



Edit* Hotfix posted, new version is 7.1.3!
Fixed:
  • Servant room, full upgrade broke the stairs. - Fixed (Clipping downstairs remains to be fixed)
  • Fixed exit of visitor room, upstairs northeast.
  • Fixed Upstairs of a house in fuar you couldn't exit.
  • Fixed black screen in the "naked lady outside Fuar inn" thing.
  • Fixed black screen in hide and seek



Edit* Hotfix posted, new version is 7.1.2!
Fixed:
  • Castle baths no longer upgrades first floor instead. (Do not use misuse before upgrading it, it can fuck up and leave you unable to even enter the first floor)
    • If your first floor works after installing this patch there is no need for worries. If it is fucked, upload your save and I will revert it to normal.


Edit* Hotfix posted, new version is 7.1.1!
Fixed:
  • Added coat to Fuar store, it was gone if you had completed the Meaty goodness questline.
  • Fixed "Hide and seek" where the player would run into a snowman, hindering progress.
  • Fixed The mayors maid in Fuar. She now no longer hits an infinite loop.
  • Fixed museum exits
Original message bellow:
_________________________________________________________________

So, I went all out after having posted my post yesterday, and completely finished up the main quest and added tons of guards that are based on your summoning to the castle. This means that today I could add maids and then go through the mainquest to fix any bugs I found.

So the game is out for bug testing!

I have to stress that this is an early build that serves only one purpose, to identify bugs so I can fix them
If you want a full version, wait until the bugs have been squashed. If you want to help out, however, then feel free to download this version and tell me if you find any bugs!

Once the release is "bug free" I will officially release it and then add it to the downloads section.

Also, a quick list of stuff I added since yesterday's post.

  • Finished the main quest (3 parts)
  • Added new guards to the castle.
  • Made Maids hire-able from the Chief Servant
  • Fixed all errors I could find while going through the main quest.
What I would like you guys to focus on when looking for bugs:
  • Clipping through walls. This may be a big problem as there is so much new area in the castle.
  • Quest bugs; Somthing that hinders you. Try out the main quest and the newly added sidequests (Check your journal to see just how much has been added)
  • Contradictions. If I made anything that made you go "But, isn't that what they just say shouldn't be said?" or something. If you find it, tell me here. 

Any bug report you have from the game in this bug testing phase is to be posted in the latest blog post or on one of the forums, not in the bug section.

For now, HERE YOU GO!

Downloads

Depositfiles

firedrive

Only these two download sites will be added for now, as it is not the full version yet.

Crouler

Tuesday, 29 April 2014

Update log 28-04-14 - 29-04-14

So, no update log yesterday?

I did some work yesterday, but not enough to justify an update. However! BADAM :D Today I made a huge amount of work, so I will write for today and yesterday :D

Content:

  • 7 new parts to the main quest
  • Added several new sprites to the game
  • Added a badass animated scene :P Can't wait for you guys to see it xD
  • Added a new map (Mugginns got a surprise map demand there :P)
  • Added some options to the Cheif Servant, though they have yet to be fully made
That's it for now, a huge amount of stuff has been made. Tomorrow I will likely finish the last part of the main quest which will be available in the next release. 
Then I will be adding some of the new functions to the castle, as well as add ambiance.

If I finish this fairly quickly, like tomorrow, I will add some finishing touches here and there, and probably add a few side quests, and then I will FINALLY be able to add a trial version for you guys to try. It will probably be full of bugs at first, so only try that version if you don't mind bug testing :P

Crouler

Monday, 28 April 2014

update log 27-04-14

Just keeping you guys up to date with the progress I made today before going to bed.

Content:

  • Added 12 new erotic pictures
  • Added 3 new parts to the main quest
  • added the players "Chief Servant" where the player will give orders to other servants and buy new ones.
    • Needs more work, adding the purchasable servants to the game, but the groundwork has been made now.
That's it for today, I'm tired and won't say too much today, sorry.

Thanks for staying with us! The new release is getting close, and I have reached a point with the stuff I have, thanks to Mugginns and Naki I might add, where I can now focus on quests and real content for you guys.

Crouler

Saturday, 26 April 2014

update log 26-04-14

And the fucking farm income is now not fucked anymore xD Yay! :D
At least I think it's working. Time will tell, I'll need some testing with this next build as there's so much new stuff that could or could not work.

In any case!

Content:

  • Fixed Farm income
  • Added castle income - tithes and taxes
  • Added 2 new sets of clothes.
    • Warrior 
    • Rogue
  • Expanded upon Gwyen in the castle.
Of course there will be many more types of clothes for the divine, I just need to find fighters and create sprites for them in order to use them. :)

That's pretty much it for today. The income thing was a HUGE fix, but I've made it so it should be easy to add any incomes in the future. 

Crouler

Friday, 25 April 2014

update log 25-04-14

So, work today has been very efficient. Completely plowed through the castle and finally added all the bloody upgrade points.
Now all I need is the small stuff. I already added chefs to the kitchen, and I will need to do similar things here and there. Then I will need a few minor quests introducing the new ways of hiring people to the castle so you can hire maids, new guards and so on.

Most importantly, the guards, as they are very special in the way you hire them, and you will be hiring people you "know" so to speak. Look forward to it! :D

Content:

  • Added the last rooms to the upgrade system.
  • Added an outdoor part to the bath 
  • Added an outdoor part to the guard area
  • Added an "entrance" to the garden area
  • Added kitchen personnel
Basically, I am very close to getting to the point where I can start focusing on the quest stuff instead of all the stuff that "is" the castle. I will likely leave out a lot when it comes to the castle though, at first, as mentioned earlier. Nothing that would break the game, but things that I would rather add runningly instead of adding all at once. Simply to add more content, rather than adding a shit ton of stuff you can do with the castle, as you wouldn't be able to afford it, and adding it would only provide "empty" stuff to do. So I'll focus on adding some real content, such as quests and other things which will require you to do something fun as the player, rather than stuff which is meant to support the game as side content, not the only content.

Anyway, that's it for today I think, unless I decide to add the wardrobe later on as I have some plans I really can't wait to implement there.

Crouler

Wednesday, 23 April 2014

23-04-14 Update log

So I've been working today. Adding the upgrade points for the player to interact with is a pain in the butt.

It is fast to do, no problem, but it fucking drains the braincells of all my will to live lol.
It's boring as fuck, and hard to come up with the descriptions they give of the area, without making them sound like wandering encyclopedias...

In any case. Today's stuff, and the stuff currently done with the upgrade system.

Content:

  • Added upgradepoint to:
    • (Today)
      • Castle entrance (Interior)
      • Great hall
      • Museum
      • Kitchen
      • Church
    • Older upgradeable's done
      • Servants Area
      • Garden
      • Castle entrance (Exterior)
I'm missing a good part of the castle, but because of the way this is done, even if it is relatively quick, I just can't do it for too long I'm afraid. Sorry. 

In any case, I'll probably do a bit more tonight and then again tomorrow. I hope to get close to finishing this stuff soon so I can get to the funny part, that is the quests. I so wanna get the next part of the main quest out, as it has been so fucking secret and crap ever since I started making the bloody game... xD

Crouler

Tuesday, 22 April 2014

I'll Have Another Consonant Please Bob

This is just a short not to say I finished all the maps assigned to me by Overlord Crouler and that I handed them over to him yesterday.That said,he wont be needing any maps from me for a good while,leaving me with some free time.
And so to pass the time I'm starting a small translation project on a game(Parallel Fantasy IF[in case anyone cared to know]) Sadly I don't know any japanese but i reckon 7 translators ought to  help a bit.

If anyone knows or a accurate and reliable translator please let me know(leave a comment below).Some of the stuff that get churned out by the ones I have boggle the fucking mind.

Cheers,
~M~

Progress log 22-04-14

Hello everyone! Sorry for not having made any posts.
I have been working a bit on the game, but it's not until today I've had enough to justify an update log.

I have not been able to even 1/10th of what I wanted to do in this amount of time I'm afraid.
Things did get in the way (referring to last post statement lol), and it's only been a few minutes a day I've been able to work on the game.

Today I finished my business as early as I could so I could do something worth mentioning here on the blog.

Content:

  • Added Ambiance to several locations in the castle.
  • Added the ability to upgrade the Servants Quarters.
The amount of time I've put into this is very limited, and with the speed I have been able to make this part I am optimistic on how fast I can do the other parts, if I am not constantly hindered from doing so lol.


In any case, thanks for sticking with the game! I'm really sorry that I haven't posted as quick as I promised.
I'll do my best to finish up the castle upgrade system as quickly as possible, as it will make my job with the rest less stressful. I'm the type of person who, if I use something (like a room in the castle) I want everything in there to be done before adding the quest. This is why I want to finish up the upgrade ability of all rooms so that I won't stop to do it whenever I reach a room.

In any case, sorry for the late post, and thank you for continuing to support the game! You guys rock :-D

Crouler

Friday, 18 April 2014

Update log 18-04-14 The gardens are made

So, today I finished the gardens and the questline that lead to unlocking the upgrade options, so for now they are finished, though I suspect Naki will want to add more options later. Bigger and better! ;D

Content:

  • 3 new parts to the main quest
  • Connected gardens to the upgrade system
  • Made the upgrade system available to the player
I will need to do the last part (making it system available to the player) with every room. This will take a while, as each upgrade will need a small description of what will be unlocked and such. The gardens where however a bigger job than the normal rooms, as the gardens were free to chose from, where the rooms will be linear, not needing me to make a set of options to upgrade from, rather upgrading to make better, and not to change style.

My guess is that most of the rooms will have their upgrade system available to the player tomorrow, if I don't slack too much, or if nothing else comes up.
This also means that after that, the castle is essentially finished with the upgrade part. After this, however, all the effects of doing so will be added, and they will take longer than the actual system I made. Making randomized court openings, depending on the players prestige and making grand balls is going to take forever, however I will likely release the upgrade before adding some of these things as they are really hard to make. I'd rather give a nice piece of questline and the castle, as well as the simple things and a few less simple things than dragging the update out forever. 

The castle is likely to be added to throughout the entire game, and a lot of things won't be necessary yet, or maybe some things won't even be accessible yet, and adding these would be silly as they would give nothing to you guys before I proceed the game anyway.

Things I do plan on adding in the next release are:
  • Taxes/tithes (I will fix the farm's income while doing this too)
  • Clothes for the divine
  • Room upgrades
  • Some room specific bonuses and addons like the:
    • Museum (A place to see pictures and other things you can put on the walls and ground, as well as trophies for "achievements" in the game)
    • Treasury (A place to add unique items to look good for you who can't sell uniques, like me :P, as well as a way to see how much cash you have since everyone wants to see your pile of gold grow)
    • A library, which will be your new way of storing porn instead of the porn book.
I might have missed a few, but as you can see a lot of the features planned likely won't make the next update, like grand balls, court meetings, and all the other stuff I've teased throughout time lol.

In any case, that's it for today! Thanks for staying tuned, you guys are awesome!

Crouler

Thursday, 17 April 2014

update log 17-04-14

Hello everyone, I shall answer a quick question before beginning. I will not be able to give a full content sum up when I release the next update, as I have no idea xD It's been under development for so long that I no longer remember what I made when. Sorry.

Anyway, for today, I did a lot of stuff, so here's a list of stuff made today.

Content:

  • 3 new parts to the main quest
  • First court meeting
  • added a new room in the castle and integrated it into the upgrade system.
The court meetings will take a lot of time to make. Each one of them require a lot of scripting to make the people in the court do what they need to do. It may seem somewhat simple when it happens, but between the talking and the moving, there's a lot of time spent on making the stuff happen.

In any case, that's it for today! We are really close by now, and I'm really looking forward to sharing this with everyone! The last update hasn't been out for god knows how long! But the size should show why once you see it! ;D

Crouler

Tuesday, 15 April 2014

Update log 15-04-14

So, just a quick message, as there isn't much to say today. I sat around for something like 2 hours pondering how to best make the fucking income system for the castle, as it would be totally OP to simply do it like the farm. And I also tested out a few ways I could implement a new system, but in the end it seems I'll have to follow a similar system to the farm, only it is somewhat more limited. I might also change the farm income though.

As a lot of you know, the farm income only works at the farm, and the next release will likely fix this, as well as adding the castle's income. It will also make it a lot easier to edit in the future.

In any case!

Content:

  • Added 1 new part to the main quest.
  • Edited some of the stuff I wrote yesterday to accommodate the income system I had in mind.
That's it for today. Again, didn't get to do much, sorry.

I shall try to make up for it next time I work on the game!

Crouler

Monday, 14 April 2014

Major progress - Update log 14-04-14

The castle has finally been put together completely. The upgrade system is 99% done, and the rest will come automatically as I add the ambiance of the castle. Only thing needed on the upgrade system is the upgrade stations now, where you can tell the workers to upgrade a room.

I have also continued the main quest quite a bit today. My intention is to ease the player in to using the castle with the main quest, showing the options and how to use them, and once the player gets the way it works, the player is free to explore the remaining options for him/her-self.

I also overhauled the transport system at Sophie. The Caravan was really weird in the setup coding wise (if you can call RPG-Maker coding, lol) and I have changed it making it much easier to edit for future cities and hopefully changing it for the better.

In any case, Content time!

Content:

  • 5 New parts to the main quest
  • Added several new chests, (make sure to check the castle before upgrading ;-))
  • Added Sophie to the Castle so you can travel from the castle.
  • Edited all the "Sophie's" and added the new system, allowing for travel all over the world, including the castle.
  • Added Various Guards throughout the castle. Queens gift guards.
  • Added new sprites for the workers and London, the one in charge of rebuilding your castle.
  • Edited various NPC's to not appear both at the castle and their original home.
As you can see, there's a lot of stuff happening, so when the actual update is released there is bound to be a ton of bugs, and I'm going to have to count on your help, as the scope of the new stuff is so great that we couldn't possibly hope to test it all alone.

Thanks for reading this long post, hope you guys are getting excited!
I know I am!

Crouler

Sunday, 13 April 2014

Update log 13-04-14 - Dat castle dou

Holy shit, the castle is a fuck-ton of not very fun to connect xD

In any case, the upgrade system has nearly been implemented to all rooms, making it easy to add upgrade places, where you can buy the new areas in the castle.

They will be very expensive, as mentioned in the earlier post, since it is supposed to be sort of run down until the player is in late game. So if you can't afford everything, don't fear, it is not something that is made to happen at once. :)

In any case, content:

  • Combined all areas downstairs
  • Added upstairs first part
Tomorrow I shall finish upstairs and once this has been done, *POOF*, quest making time :-D
We are really close to start adding the main quest again, and we're truly excited. The next update has so much new content that we want to share, so we are truly looking forward to sharing it with you guys!

Crouler

Saturday, 12 April 2014

Update log 11-04-14

So, another day of work. The castle maps have now been added to the game! *Applause*
I have added the first set of transportation points (the simple action of transferring the player to a new room when going through a door), though this castle is huge and has an entire fuckzillion of rooms and upgrades for them, so I'm not entirely done yet.

However, the last transportation points should be fixed tomorrow, and I'll then be talking to Muggins about a few things. After that I will start building the actual game around this new area.

First thing will be to smooth out the weird things we find now with the maps, if any. Second I will proceed with the main quest, and start building the castle as it is needed in the main quest. After I reach a point I am happy with I will add the upgradeable's, that is adding upgrade options to ALL the rooms in the castle. This castle will be highly upgradeable, and you guys will as players be able to use the castle's newly added features too. Once the game comes out you'll see which are available, and I've added a few of the planned features down bellow, if you are interested.

Content:

  • Added the castle maps
  • Connected the castle maps (Almost done)
  • Added more lore to the priest who tells you about the world in the temple.
A lot of the game will be centered around your castle, as so many things are possible in there for the player.
This does however pose a problem. See, the castle is motherfucking huge. I mean, seriously, it is humongous... So going from one end to the other would take a long time. 

I am still thinking of the best way of solving this, and I'm likely adding maids around the castle who can be interacted with, and then asked to take you to a desired room, making things instant. If this does not turn out too clunky, this is how you will go through the castle normally, unless you want to walk around and explore. Who knows? Maybe you will find some treasure.

The upgrading system that will be added will work like this.

  • Almost every room have 4 stages to upgrade in to. 
    • Messed up, clean, upgraded, luxurious.
  • Each room will upgrade individually. It will be expensive, as it is meant to be done as the game progresses to unlock new stuff. (Except for the messy part, as that will likely be provided for free or at least very cheap for the entire castle.)
  • Quest important rooms will need to be upgraded for certain things to progress. Example, the throne room and the divines own chambers will be upgraded one step early on in the questline itself.
  • Upgrading a room will unlock its new features. Some rooms will allow the player to do certain things like, having a museum to put rare stuff and trophies, allowing people to stay with you, unlocking new clothes, unlocking the ability to hold a feast or inviting normal guests etc.
  • Some areas will have no super ability when upgraded, simply adding for the sake of upgrading and adding prestige to the player.
  • Prestige will determine the size of the tithe's the divine will be getting from the people, and taxes.
  • The throne room will allow the player to do official business for the country, like changing laws and deciding on things that should be done in various ways.
The above mentioned is things that for now are planned, however, I do not promise that I do not change my mind on some of the areas, changing, or removing them entirely. 




This has been a long post, and I apologize. My enthusiasm got the better of me!
In any case, good night people! I shall return to my slumber. And change all passwords.
(A lot of companies have been hacked, and we are advised to change passwords on pretty much everything... Just a quick heads up)

Crouler

Friday, 11 April 2014

To you awesome players!

No updates have been posted lately, and this is unfortunate.
I've been busy, while Naki and Mugginns have been working hard on maps for the game.
You could say, I have been the brake here. University is a bitch.

I promise you guys, that as soon as time allows me, I shall dive into the game, and
create that bloody castle! Fear not.

I expect that either today or tomorrow will have a content update and I will be able to
work on it daily throughout the easter holidays.

Just a quick heads up, as I know you guys want to know what is going on behind the curtain!


Crouler

Friday, 4 April 2014

Update log 04-04-14 + Little gift

So, I did some stuff today, and I wish to celebrate.

Here is a little gift to you guys! Use this to sate your ALONE thirst.

http://www.multiupload.nl/3MBJIIOFY9 - Alone VX

This is the old game, before I moved it to the XP engine.
I imagine a lot of you guys have not tried this version, so I thought it'd be fun to show you guys what the game used to look like, as well as see what "might" come in to the game.

IMPORTANT
This version is no longer under development, and it is NOT the real game anymore. It is an old, unused version in another engine. You could say it's an entirely different game.
Your save games will not work in there, and you won't be able to export stuff from it to your new game I'm afraid.
Bugs in this game will not be fixed either, so if something doesn't work, it's too bad :-/

This was only for the lols :P

In any case, today I did some work on the real game, and I have reached the part where I say "I better start working on the castle".
You heard me! I finished the stuff I wanted to finish up, and I'm now ready to begin working on the castle.

Content:

  • Added new sprite
  • Added new fighter
  • Added 3 new parts to the "Illegal art" questline.

That's it for today, give the old game a try if you have nothing better to do. 
Hope you guys are well, and looking forward to the next release.

Crouler

Wednesday, 2 April 2014

update log 01-04-13

As you can see, this post is delayed :P I was really tired yesterday, and realized I had not informed you of my work. In the end I decided to do it today.

I also thought about pulling a 1. April trick on you, telling you guys the release was out and then giving you guys pictures of blue waffles. But I'm such a good person and refrained from doing so. Be grateful! :P

Anyway;


  • Added a new part to the "illegal art" questline.
Yea, that's pretty much it, not much done. On the up side, I finished my exam so I can once again churn out some more time on the game!

Hope you guys are enjoying your spring! I will keep working on the game here :P

Crouler

Tuesday, 1 April 2014

The King of Fools

As you know,it's April Fools,so it goes without saying,but I'll say it anyway.Trust nothing and no one.
That being said,I haven't posted for a while and would like to spread some good news jam on the toast of your lives.The new town that's gonna be part of the Player Castle is well under way despite my leisurely pace(it's very low priority right now) and I've got some sneak peeks for you(you lucky devils).
Not much else to say so enjoy.
~M~