Monday 19 September 2016

AloneXP 7.4.4.9

So, the next release is finally here. I wanna get the content stuff outta the way first, so here we go!

Content:

  • Added new stuff to the castle town questline
  • Added a fix item.
    • This item will be obtained the first time you enter Everlight. Just go there to get one in an old savegame as well.
      • Please, even though you can now play past these bugs, do still report them <.<
Fixes:
  • Fixed several blackscreens
  • Fixed Cerberus bug where just one of them progressed the story correctly.
  • Fixed  all reported bugs from the bug report form.
Downloads:



If any bugs persist that have been reported, except for income, please write them in this post.

Anyway, that is it! Holy shit, today I spent way too much time on this update... 

Now, as some of you probably saw, we have commissioned our first original art from Aka6. It will be drawn at the end of Oktober, as he has quite the queue lol. I am looking forward to seeing what it will be like, but until then I will keep working hard on the game :P

Once again, thanks to everyone for supporting us, playing our game! It keeps this all going.

And for our patrons, thank you! Without you, there would be no original art, and the money we can now spend on that kind of validifies the work we've put into this game through the years. Thanks!

One last note, to those who have donated the 20 and 10 tier rewards on patreon, you are not forgotten, I will likely begin on them in october or slightly before.

Thank you everyone! 

Crouler

9 comments:

  1. Ok seriously, this is ridiculous. the armored enemies move too fast. literally none of them should ever be moving faster than you before you are armored. Add in no escape and no in arena save and it is practically impossible. In addition the leather armored enemies are too high attack, they 2 hit (with one armor upgrade)so if their leg swipe works your pretty much dead even with the armor upgrade. It is also difficult to avoid the scantily clad plate armored ones about as much as the leather variant so I say slow um down. Their speed should noticeably decrease as the armor strength goes up but there isn't a significant speed difference here. That should make it a little more fair from what I've seen so far. Naturally the players pawn should get slower as they get more equipment but don't worry about that for now. Also bug, every time i lose and step right it says i got something for winning. -pheonixtears

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    1. From what i recall of the divine games explanation by that bald dude the pawn of the divine should be far more powerful than the pawns of the nobles and yet shes weaker than everyone lol.
      Divine games definitely need rework.

      Here are some suggestions:
      Maybe a siege game would be more fitting here.

      For example let's have the pawns of the nobles hole up in a giant castle in all sorts of fun areas within the castle with traps and whatnot.

      Now, divine pawns objective will be to conquer the castle.
      Let's let the divines pawn appear naked without anything as now but with the ability to level up (let's start with rats? lol), farm gold/gear, then when powerful enough maybe recruit mercs or summon creatures... build siege machines?
      That kind of thing, i'll let you continue my train of thought boiz.

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    2. Or vice-versa give the divines pawn like 5-10 min to prepare her castle for siege then sick the pawns of the nobles at it. Will be a hell of a work to script this right though. ^^)

      Still both ideas beat the current mess that is divine games, currently it's basically gang-rape of the divines pawn lol.

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    3. I agree the games are so hopeless to win or even enjoy it is in need of a rework,can't take two steps with getting beat down

      Delete
    4. I have to be honest, I can win the current games pretty often. Yeah, you have to lead people away from things sometimes, but I've never lost within the first few steps. Can I ask your guys' strategies? Cause maybe I'm weird, but I actually enjoy the games, and I don't really know why they'd be so frustrating.

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    5. Good for you but i don't wanna be a try-hard.
      I want relaxed, chilly gameplay at my own pace.

      Delete
  2. So, you definitely fixed the Cerberus bug. But now I'm still trapped in the docks after turning that part of the quest in. Can't leave, can't teleport out. Um, why *did* you disable teleport from that map, anyway?

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  3. I defeat Cerberus but Kagi still says the same thing also where is this summoner I'm suppose to fight?

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